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localpreview: Windows-friendly hints and restore the detached:true comment
enhancementNew feature or requestNew feature or requesttoolchainDependencies, the Vite+ toolchain, Renovate, and build toolingDependencies, the Vite+ toolchain, Renovate, and build toolingStatus: Open.#496 In FactoryGameFan/factorio-blueprint-editor;[BUG] Pasting inserter settings drops quality-only filters
blueprint dataDecoding, encoding, the schema, migrations, and ?source handlersDecoding, encoding, the schema, migrations, and ?source handlersbugSomething isn't workingSomething isn't workingStatus: Open.#493 In FactoryGameFan/factorio-blueprint-editor;A wire to a connector the entity does not have loses the whole blueprint
bugSomething isn't workingSomething isn't workingsecurityVulnerabilities, hardening, and security-audit coverageVulnerabilities, hardening, and security-audit coverageStatus: Open.#488 In FactoryGameFan/factorio-blueprint-editor;Consider calling FactorioTools' WASM planner instead of growing our own generators
build & deployThe Cloudflare Worker, the shipped bundle, and what it costsThe Cloudflare Worker, the shipped bundle, and what it costsplacementPositionGrid, paste, collision, and rail geometryPositionGrid, paste, collision, and rail geometryStatus: Open.#484 In FactoryGameFan/factorio-blueprint-editor;Review the code paths and directories the 2026-09-17 security audit never reached
projectUpstream relationship, contributor PR coordination, and trackingUpstream relationship, contributor PR coordination, and trackingsecurityVulnerabilities, hardening, and security-audit coverageVulnerabilities, hardening, and security-audit coverageStatus: Open.#469 In FactoryGameFan/factorio-blueprint-editor;[BUG] .toasts-toast's transition-property is invalid CSS and computes to all
bugSomething isn't workingSomething isn't workingwebsiteThe Vite entry point, page chrome, toasts, and CSS in packages/websiteThe Vite entry point, page chrome, toasts, and CSS in packages/websiteStatus: Open.#446 In FactoryGameFan/factorio-blueprint-editor;Slot's hover colour override is never read, so colors.controls.slot.hover is dead config
bugSomething isn't workingSomething isn't workingeditor uiDialogs, panels, editors, and input handling in packages/editor/src/UIDialogs, panels, editors, and input handling in packages/editor/src/UImeasurementNeeds evidence from the real game, real hardware, or a captured fixtureNeeds evidence from the real game, real hardware, or a captured fixtureStatus: Open.#433 In FactoryGameFan/factorio-blueprint-editor;[BUG] Checkbox ignores a second click before the next render
bugSomething isn't workingSomething isn't workingeditor uiDialogs, panels, editors, and input handling in packages/editor/src/UIDialogs, panels, editors, and input handling in packages/editor/src/UIrendererPixiJS drawing, sprites, overlays, viewport, and image exportPixiJS drawing, sprites, overlays, viewport, and image exportStatus: Open.#423 In FactoryGameFan/factorio-blueprint-editor;[BUG] Suspected intermittent CI hang in HTML blueprint-source rejection test
bugSomething isn't workingSomething isn't workingtest suiteSpecs, fixtures, harness, and CI gates under tests/Specs, fixtures, harness, and CI gates under tests/Status: Open.#420 In FactoryGameFan/factorio-blueprint-editor;Generated dataset-only PRs skip web checks and Playwright
bugSomething isn't workingSomething isn't workingtest suiteSpecs, fixtures, harness, and CI gates under tests/Specs, fixtures, harness, and CI gates under tests/Status: Open.#419 In FactoryGameFan/factorio-blueprint-editor;[BUG] Shared oracle runner resolves read-data to nonexistent bin/data on Windows
bugSomething isn't workingSomething isn't workingfactorio dataThe Rust exporter, data.json, sprites, and the oracle probesThe Rust exporter, data.json, sprites, and the oracle probesStatus: Open.#416 In FactoryGameFan/factorio-blueprint-editor;text-input.spec.ts's numeric-only case intermittently loses the first keystroke under a full run
bugSomething isn't workingSomething isn't workingtest suiteSpecs, fixtures, harness, and CI gates under tests/Specs, fixtures, harness, and CI gates under tests/Status: Open.#384 In FactoryGameFan/factorio-blueprint-editor;