Team-wide LLM preset infrastructure for the darkmatter umbrella. OpenCode is the preferred client, but this repo stays source-oriented: shared assets live here and are synced into OpenCode, Claude-compatible, Codex, and generic agent locations as needed.
This repo ships five things:
- OpenCode-first presets (
presets/) — installable source packs for LLM clients. - A catalog of shared skills (
skills/) — installed across all darkmatter projects via Nix Home Manager, or as a Claude Code plugin (see Claude Code plugin marketplace). - Shared instruction topics (
docs/agents/) — one file per section, exported as the flake outputagentsMdso downstream repos import the topics they adopt; bundled into every LLM client's globalAGENTS.mdand into this repo's own generatedAGENTS.md. - Reference codebases (
references/) — per-language exemplar code agents consult for preferred conventions. - Tooling (
scripts/) — installers, sync scripts, and validation helpers.
It is provider-agnostic. Skills and .agent/ content target any agent tool (Claude Code, Codex, OpenCode, Cursor, Aider, etc.) by following the cross-vendor AGENTS.md convention plus the per-vendor shims (CLAUDE.md, .cursorrules).
Code conventions follow codebase-design: keep each capability together, make it simple to use, and split it only when the split improves understanding. The skill contains the canonical rules and good/bad examples; ADR-0015 records the decision.
darkmatter/skills/
├── AGENTS.md ← GENERATED — nix build .#agents-md; do not edit
├── .agents/
│ └── skills/ ← GENERATED sandbox subset — never edit by hand
├── .claude-plugin/ ← Claude Code marketplace + plugin manifests
├── README.md ← this file
├── flake.nix ← Nix entry; exports the Home Manager module
├── home-manager.nix ← HM module that wires skills/ into agent CLIs
├── runtime/ ← client-agnostic opt-in hook utilities (end-of-turn-review)
├── lib/ ← Nix library helpers (skills source, submodules)
├── presets/ ← installable source packs, especially OpenCode
├── skills/ ← team-wide shareable skills (the catalog)
├── references/ ← per-language reference codebases (rust, go, typescript)
├── scripts/
│ ├── install-base.sh ← install docs/AGENTS.md into a client dir
│ ├── install-omp.sh ← install the OMP preset into ~/.omp/agent
│ ├── install-opencode.sh ← install the OpenCode preset into ~/.config/opencode
│ ├── sync-omp.sh ← sync docs/AGENTS.md + skills/ into OMP's config dir
│ ├── sync-opencode.sh ← sync docs/AGENTS.md + skills/ into ~/.config/opencode
│ ├── sync-sandbox-skills.sh ← regenerate .agents/skills/ from the manifest
│ └── validate-skill.sh ← sanity-check skills/ catalog
├── evals/
│ ├── skills/ ← Promptfoo behavior evals (LLM decision checks, CI)
│ └── prompt-tests/ ← real-repo opencode evals (local/manual only)
└── docs/
├── agents/ ← shared instruction topics, <order>-<topic>.md
├── AGENTS.md ← GENERATED topic bundle — nix build .#agents-md-shared
├── AGENTS.repo.md ← this repo's own agent instructions
├── catalog.md ← what's in skills/
└── opencode-layout.md ← source-to-install mapping for OpenCode
The skills catalog is also installable as a Claude Code plugin — no Nix required. Inside Claude Code:
/plugin marketplace add darkmatter/skills
/plugin install darkmatter-skills@darkmatter
.claude-plugin/marketplace.json defines the marketplace and lists the repo root
(./) as a single plugin; .claude-plugin/plugin.json is that plugin's manifest.
Claude Code auto-discovers every skills/<name>/SKILL.md, so adding a skill to the
catalog adds it to the plugin with no extra registration. Validate changes with
claude plugin validate ..
The Nix Home Manager module remains the primary distribution path on darkmatter machines; the marketplace is for Claude Code users outside that setup (or for trying the catalog before wiring up Nix).
OpenCode-native assets live in presets/opencode/. Shared cross-client
instructions live in docs/agents/ (bundled into the generated docs/AGENTS.md),
and shared skills remain in skills/.
See docs/opencode-layout.md for the source-to-install mapping.
Use this table before adding a new instruction, skill, command, hook, or tool. The goal is to keep always-on context small while still making reusable behavior discoverable.
| Need | Put it here | Loaded when | Examples / notes |
|---|---|---|---|
| Org-wide rules that must apply in every session | docs/agents/<order>-<topic>.md |
Always, as global agent instructions | Keep short: safety, verification, preserving user changes, secret handling, evidence-before-claims. |
| Project-specific rules and decisions | Target project's own AGENTS.md, .agent/context/*, .agent/policy/* |
Always inside that project | Stack choices, local conventions, approved exceptions, project state. Owned by each project repo. |
| Reusable task guidance the model should choose when relevant | skills/<name>/SKILL.md |
On demand via skill discovery | Debugging, TDD, Effect, Neon, Nix, codebase cleanup. Add a row in docs/catalog.md. |
| Long skill detail, examples, fixtures, or lookup data | skills/<name>/reference/ |
Only after the skill points there | Use for large docs so SKILL.md stays concise. |
| Per-language convention exemplar code | references/<language>/ |
On demand, from the repo checkout | Reference codebases (rust, go, typescript). Code lives here; prose stays in skills. See ADR-0008. |
| Deterministic helper used by a skill | skills/<name>/scripts/ |
Only when the skill/script is invoked | Bash or Python stdlib preferred; document deps in the skill and catalog. |
| Manual slash-invoked workflow for OpenCode | presets/opencode/commands/ |
User invokes /command |
Use for explicit workflows, prompts with arguments, or timing-sensitive actions. |
| OpenCode specialist agent definition | presets/opencode/agents/ |
Invoked by agent routing or user | Use for role-specific behavior and permissions, not reusable task instructions. |
| OpenCode lifecycle behavior | presets/opencode/plugins/ |
Event driven | Use for hooks, startup/stop behavior, observers, and client integrations. |
| Model-callable deterministic function | presets/opencode/tools/ |
Tool call during a session | Use for code that returns structured results and should not be prose instructions. |
| Repo maintenance helper | scripts/ |
Human/agent command from this repo | Installers, sync scripts, validators. Not auto-discovered by clients. |
| Human-readable inventory of shared skills | docs/catalog.md |
Manual lookup and review | Track skill purpose, triggers, mode/kind, overlaps, deprecations, and operational notes. |
Placement rules:
- If it must always be followed, put the shortest possible rule in a
docs/agents/topic file or the target project'sAGENTS.md; do not rely on an on-demand skill. - If it is detailed guidance for a domain or workflow, make it a skill and keep
SKILL.mdfocused on discovery and navigation. - If it has side effects or the user should control timing, prefer a manual command or a manual-invocation skill.
- If it must run deterministically on an event, implement it as a plugin/hook rather than prose.
- If it is executable logic, prefer
tools/orscripts/over asking the model to follow a long procedure by hand.
The shared instructions live as topics in docs/agents/, one file per topic named <order>-<topic>.md (10-preamble.md, 20-defaults.md, …): the number sets the bundle order, the suffix is the topic you import. The flake reads the directory, so adding a file is all it takes — the file becomes importable and bundled automatically, while a misnamed or duplicate-topic file fails the build. Topics: preamble, defaults, showing-code, must-always, must-never, readability, should, authority-order, completion-evidence. The flake exports them as the agentsMd attrset (topic name → path), so a repo adopts exactly the topics it wants. Only Claude Code expands @file references; Codex, OpenCode, and OMP read AGENTS.md verbatim, so the shared text is always delivered as a real AGENTS.md, never as an import.
Into a repo (canonical). Pick the topics you adopt and concatenate them with repo-specific instructions at build time. With darkmatter-skills added as a flake input:
let agents = inputs.darkmatter-skills.agentsMd; in
packages.agents-md = pkgs.writeText "AGENTS.md" (lib.concatStringsSep "\n" [
"<!-- Generated file — do not edit. -->"
(builtins.readFile agents.preamble)
(builtins.readFile agents.defaults)
(builtins.readFile agents.showing-code)
(builtins.readFile agents.must-always)
(builtins.readFile agents.must-never)
(builtins.readFile agents.readability)
(builtins.readFile agents.should)
(builtins.readFile agents.authority-order)
(builtins.readFile agents.completion-evidence)
(builtins.readFile ./docs/AGENTS.repo.md)
]);Repo-specific instructions live in docs/AGENTS.repo.md. Refresh the committed AGENTS.md after editing any source:
cp "$(nix build --no-link --print-out-paths .#agents-md)" AGENTS.mdIf CLAUDE.md is missing, create it containing @AGENTS.md once for Claude Code (an existing one is never touched). Catch staleness in CI:
diff -u AGENTS.md "$(nix build --no-link --print-out-paths .#agents-md)"This repo. Two files are generated from the topics: the root AGENTS.md is every topic plus docs/AGENTS.repo.md (packages.agents-md), and docs/AGENTS.md is the topic bundle alone (packages.agents-md-shared) — kept as a plain committed file because the Home Manager module, install-base.sh, and the evals harness consume it by path. checks.agents-md fails the build when either drifts; CI builds that check.
Into a machine. The Home Manager module installs it as the global AGENTS.md for OpenCode (~/.config/opencode/AGENTS.md, via programs.opencode.context), Codex (~/.codex/AGENTS.md), and OMP (~/.omp/agent/AGENTS.md); those three load it natively. For Claude Code it is copied to ~/.claude/darkmatter/AGENTS.md, which you import once from ~/.claude/CLAUDE.md (see below).
On machines without Nix, install docs/AGENTS.md into a client config dir manually:
scripts/install-base.sh --target <client config dir>Home Manager deliberately does not write ~/.claude/CLAUDE.md — Claude Code treats that file as personal user config. Add this one-line import to it once to pull in the shared instructions:
@~/.claude/darkmatter/AGENTS.mdruntime/end-of-turn-review/ is a separate, client-agnostic opt-in review hook utility.
Project bootstrap is owned by the darkmatter-repo-setup skill (skills/darkmatter-repo-setup/SKILL.md), which reads the separate darkmatter/template repo as the canonical template and applies it to the target repository.
To bootstrap: open the target repo in your LLM client, invoke the darkmatter-repo-setup skill, and let it audit, fill in, and validate the project against the darkmatter/template repo.
The flake exports a Home Manager module that installs all team-wide skills into your agent CLIs. Wire it into your home config:
{
inputs.darkmatter-skills.url = "git+ssh://git@github.com/darkmatter/skills";
outputs = { home-manager, darkmatter-skills, ... }@inputs: {
homeConfigurations.me = home-manager.lib.homeManagerConfiguration {
modules = [
darkmatter-skills.homeManagerModules.default
./home.nix
];
extraSpecialArgs = {
inherit inputs;
# Optional — only set on machines where a private skills checkout exists:
personalAgentSkillsPath = /Users/me/personal/skills;
# Optional — customize the shared OpenCode base config:
opencodeConfigOverlays = [
(prev: {
plugin = prev.plugin ++ [ "my-personal-plugin" ];
mcp = prev.mcp // {
local-tool = {
type = "local";
command = [ "my-tool" ];
enabled = true;
};
};
})
];
};
};
};
}The module enables every darkmatter/* skill and syncs them to Claude, Codex, and the generic $HOME/.agents/skills target. The Home Manager module also installs the OpenCode preset into ~/.config/opencode, writing opencode.jsonc as a mutable file generated from presets/opencode/opencode.nix plus any opencodeConfigOverlays. Personal skills (when personalAgentSkillsPath is set) sync alongside.
- Pick a lowercase, hyphenated name. The directory name must exactly match the frontmatter
name:field. - Create
skills/<skill-name>/SKILL.mdwith YAML frontmatter (name,description). - Optionally add
scripts/,reference/subdirectories for code and supporting docs. - Run
scripts/validate-skill.sh skills/<skill-name>to check structure. - Document it in
docs/catalog.md. - Open a PR — CI runs
scripts/validate-skill.shacross all skills via.github/workflows/validate-skills.yml.
See the skill catalog for existing capabilities and registration.
If the skill should also reach Centaur sandboxes, add its name to
.agents/skills.manifest and run scripts/sync-sandbox-skills.sh (see below).
This repo is wired into Centaur
sandboxes as an overlay source (gitops apps/centaur.yaml,
overlays.sources). The overlay contract points at one directory per source
with no per-skill filtering, and the full catalog includes workstation-only
skills (macOS setup, local secrets, Slack side effects) that don't belong in a
sandbox — so sandboxes get a curated subset instead:
.agents/skills.manifest— the curation surface: one skill name per line..agents/skills/— generated copies of the listed skills, at the contract's defaultskillsSubdir. Never edit these by hand; editskills/<name>/or the manifest and runscripts/sync-sandbox-skills.sh.- CI runs
scripts/sync-sandbox-skills.sh --checkand fails on drift, so the copies can't diverge from the catalog.
Copies are real files, not symlinks: the sandbox skill merger preserves
symlinks when copying into ~/workspace, so symlinks would arrive dangling.
Pushes to main reach sandboxes on the next repo-cache sync (~30s), no
deploy needed.
| Scope | Where it lives | When to use |
|---|---|---|
| Personal | private repo, personal/skills/, gitignored |
Only useful to you; no team value |
| Team-wide | skills/ here |
Useful across multiple darkmatter projects |
| Project-local | <project>/.agent/skills/ |
Only relevant inside one project |
This repo is not itself an agent project — it ships infrastructure for them. There is no .agent/ here, and no agent.yaml. Each darkmatter project (zkXMR, Stackpanel, the trading vault, etc.) has its own .agent/, bootstrapped via the darkmatter-repo-setup skill from the darkmatter/template repo and customized per project.