PhD candidate at the University of Melbourne, working on computer graphics and deep learning β 3D Gaussian Splatting, Neural Radiance Fields (NeRF), mixed reality, and visual effects (VFX).
- Novel-view synthesis & neural rendering β 3D Gaussian Splatting, NeRF
- Sampling and perceptual quality in radiance-field rendering
- Mixed / augmented reality and immersive XR
- Visual effects (VFX) and deep learning for graphics
π« More about my research on my website and Google Scholar.


