Glisp is a Lisp-based design tool that combines generative approaches with traditional design methods, empowering artists to discover new forms of expression.
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Updated
May 11, 2026 - TypeScript
Glisp is a Lisp-based design tool that combines generative approaches with traditional design methods, empowering artists to discover new forms of expression.
Portable C++ code that computes the shape of a transparant surface to cast an image as a shadow eg caustic design
Repository to share patterns and daily ideas/practice for use with TidalCycles
bBpiano is a physical modeling piano synthesis project inspired by Pianoteq 9, currently in an active research and development stage. At its core is a physically modeled piano engine, designed to remain lightweight and responsive while capturing the immediacy, presence, and expressive vitality of a live instrument.
Computational String Art Generation Algorithm, from first principles.
Prototype for drawing program based on elliptic partial differential equations
A lightweight Python package for teaching computational methods through art history. Extract and analyze artist-specific works from WikiArt with built-in visualizations. Designed for digital humanities and computational design courses. Features genre/style analysis, matplotlib integration, and pedagogical clarity over algorithmic complexity.
startup files + audio/midi routing
Re-paint any image with the style of another image using a neural style transfer algorithm accessible through an easy-to-use cli.
Interactive mathematical art exploring chaotic attractors through real-time visualization. A collection of strange attractors rendered with p5.js, showcasing the beautiful patterns that emerge from deterministic chaos.
Python package provinding tools for artistic interactive applications using AI
Open-source Processing 4 contributed library for real-time fulldome, spherical and immersive audiovisual rendering, creative coding, and artistic research.
Tidal code from artist residency with Matthew Gallagher and Marcia Custer at Their studio, Research & Development
Experimental semantic interaction system for nonlinear cognition-aware traversal and atmospheric HCI research.
Created WEBGL and P5JS terrain while also using amplitude and flight. Shout out Amandala Sternberg
A generative art piece exploring emergent patterns through layered noise functions. Combines polar and cartesian coordinate systems to create infinite looping striations that pulse and evolve. Built with WebGL and mathematical chaos, rendered in real time.
Governed systems. Emergent structure. No generation.
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