Cover point generation, constant-time scoring and exclusive reservation for Unreal Engine 5 AI - measured peek-left/right/over against the real level, a spatial hash instead of line traces per candidate, and claim/release so two agents never share one point. Tactical shooter cover system.
gamedev ai cpp shooter unreal-engine navmesh spatial-hash tactical unreal-engine-plugin ue5 unreal-engine-5 cover-system
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Updated
Sep 6, 2026 - C++