Skip to content
#

frame-generation

Here are 86 public repositories matching this topic...

Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.

  • Updated Sep 20, 2026
  • Python

Automatic NVIDIA GPU undervolting, overclocking and per-game tuning for Linux. One Auto-UV scan saves three verified tiers that switch adaptively while you play. Steam and Lutris game library with per-game profiles, in-game overlay with PC latency, MSI Afterburner import and LACT export.

  • Updated Sep 17, 2026
  • Python

OptiScaler Aurora — RTX 40 MFG up to 6X, DLSS Neural Rendering, DLSS 310.9 + Streamline 2.14, automatic runtime sync, backup/restore & game compatibility fixes. / 极光版:40系多帧生成、DLSS神经渲染、自动运行库同步与兼容性增强。

  • Updated Sep 17, 2026
  • C++
renderpilot

RenderPilot is a local-first Windows app for managing PC game rendering technologies. Scan your library; safely update, downgrade, or restore DLSS, FSR, XeSS, DirectStorage, D3D12, and more; manage OptiScaler, RenoDX, and Luma; and tune per-game NVIDIA DLSS settings.

  • Updated Sep 20, 2026
  • Rust

Add this topic to your repo

To associate your repository with the frame-generation topic, visit your repo's landing page and select "manage topics."

Learn more