A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
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Updated
Aug 10, 2026 - C++
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
vulkan abstraction layer that represent frame as a task graph
Renderer agnostic frame graph library
3D Game Engine
An experimental game engine.
A cross-platform render-graph based rendering system written in Swift
OpenGL Renderer w/ FrameGraph
3D Rendering Engine
Modular rendering graph
Modern rendering models for JMonkeyEngine using Renthyl
A composable FrameGraph for WebGPU and wgpu. Build rendering features, coordinate GPU systems, and inspect frames with TypeScript/Rust runtimes and portable snapshots.
vrendergraph is a tiny data-driven render pipeline layer that builds a runtime FrameGraph from JSON.
🚫 Prevent AI agent failures by validating data against generated standards with ADRI's simple decorator for robust data handling.
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