An updated build of PEEL dedicated to PhysX
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Updated
Jul 16, 2026 - C++
An updated build of PEEL dedicated to PhysX
Open-source game engine written in C++.
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
187 raylib examples in Jolt: native Clojure on Chez Scheme, binding libraylib 6.0 directly over its C ABI
Physics-based puzzle game using Jolt and Raylib. For BUas intake 2024.
High-performance 3d game engine with Vulkan backend [WIP]
List of awesome tools/libraries around Jolt
Physics engine bridge for Python built upon Jolt Physics
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
A free course that teaches Lisp and game programming as one thing — six phases from your first line of Clojure to a shipped game, built on raylib across three Lisps
pi inspired coding agent written in Clojure
A functional effect and streaming system for Jolt
An AppKit renderer for glitter: the same Replicant-style state atom, pure state -> hiccup view, and handlers-as-data model driving native macOS NSView widgets. Native Clojure on Chez Scheme, no JVM.
Documentation and sample desktop apps for the Jolt-JNI 3-D physics library (code has New BSD license)
A data pipeline built with Apache NiFi to process football event data from StatsBomb Open Data. It parses, filters, transforms, and groups events (Pass, Shot, Dribble) from UEFA Champions League and MLS matches using low-code NiFi processors and JOLT. The output is written to structured JSON files, demonstrating a full ETL workflow.
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