ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
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Updated
Apr 1, 2025 - C++
ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
This repository include implementation of calibrating intrinsic and extrinsic camera parameter for distance calculation
C/C++ (single) header, quaternion based, 3D camera system for games and other graphics applications
OpenGL Object Viewer With Quaternion Camera
Very early system focused on 3D physics platformer gameplay. Contains a raycast based ground detection system to get collider normal information, allowing forces to be scaled by the current ground angle.
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
Projection of 3D Camera Points onto the 2D images of each camera and finally create a Bird's Eye View (BEV) representation by combining the projected points from all cameras onto a single 2D grid. The BEV provides a top-down view of the scene, which is crucial for tasks like object detection, tracking, and path planning in autonomous driving.
Quaternions math single header library written in C. Supports SSE intrinsics.
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