FILM: Frame Interpolation for Large Motion, In ECCV 2022.
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Updated
Aug 10, 2024 - Python
FILM: Frame Interpolation for Large Motion, In ECCV 2022.
Code accompanying the paper "Spherical View Synthesis for Self-Supervised 360 Depth Estimation", 3DV 2019
Metal-accelerated 3D Gaussian Splatting for Apple Silicon
[ICLR'26] Official implementation for the paper "Universal Beta Splatting"
Differentiable Point-based Inverse Rendering [CVPR2024]
The GaussianSplatting Implementation based on LuisaCompute
3D Gaussian Splatting renderer for Apple Silicon using MLX and Metal
WorldLab Robotics Examples is the definitive resource for bridging the gap between Generative AI and Embodied Intelligence.
Open-source Gaussian Splat optimization: standards-aligned glTF/SPZ output, SplatBench leaderboard, KHR conformance, Rust CLI + WebGPU viewer.
Test project for rendering 3D gaussian splatting files to the browser
A point cloud renderer using EWA splatting method.
Automated Plat Pipeline with Reality Scan >2.1 and brush
Standalone Godot RD port of Ebert's texel-splatting demo and techniques. Motivation: needed to prove techniques can be adapted correctly in Godot's architecture to solve shimmer/jitter while also maintaining playable performance and fps.
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