把小说角色变成"活人":每个角色是一个独立模拟体,只知道他该知道的,怕他该怕的,说他自己的话。 剧情线是引力场,不是铁轨——角色自由行动,世界只用"世界内的手段"把故事拉向既定节点。
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Updated
Sep 13, 2026 - Python
把小说角色变成"活人":每个角色是一个独立模拟体,只知道他该知道的,怕他该怕的,说他自己的话。 剧情线是引力场,不是铁轨——角色自由行动,世界只用"世界内的手段"把故事拉向既定节点。
🎭 AI-native storytelling workspace for scenes, comics, scripts, and video
Build interactive stories, games, quizzes, tutorials, and simulations with a visual node editor.
emergent narrative platform
A haunted terminal runtime for interactive horror stories, with a bundled Indian horror-comedy episode and a deterministic TypeScript story engine.
A Python CLI text adventure engine. Stories are data-driven JSON files, drop one in /stories/ and play. Typewriter rendering, branching flags, ending gallery, and content warnings built in.
面向 RPG 的 AIGC 智能 NPC 对话系统:FastAPI + LLM + RAG 知识检索 + 分支剧情引擎,支持 WebSocket 实时对话 Demo。/ AIGC-powered NPC dialogue system for RPG games: FastAPI, LLM, RAG retrieval, branching story engine & WebSocket demo.
Orchestrate long-form fiction with canon control, chapter continuity, and agent-driven writing workflows.一个面向长篇叙事、风格治理、章节连续性控制与整书编排的智能创作引擎。
AI-powered branching narrative engine for games and interactive fiction
Open-source narrative simulation engine with branching character and world-state modeling.
Desktop Java application for creating branching horror narratives, managing characters, generating prompts, and exporting interactive stories.
AI 原生湧現式劇情世界 Runtime:沒有預寫未來,NPC 依野心自主行動,世界持續記錄因果、知情與摩擦。
Experimental TypeScript story engine that turns EPUB books into interactive, source-grounded adventures.
A Go library for defining and managing dynamic, branching narrative flows and dialogue systems in games.
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