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taa

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GTX-class post stack that approximates RTX-style lighting with Vulkan compute, screen-space techniques, and temporal accumulation. There is no hardware ray tracing, no DXR/VK ray tracing pipelines, and no DLSS dependency.

  • Updated Jul 1, 2026
  • HLSL

Moteur de géométrie virtualisée et de rendu temps réel pour le Web : découpe GPU-driven, streaming sous budget mémoire fixe, antialiasing temporel et éclairage dynamique. Compilateur natif Rust (ufbx, meshoptimizer), runtime WebGPU / WGSL, SDK TypeScript strict, Wasm.

  • Updated Sep 20, 2026
  • TypeScript

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