Open source previs software in the browser: block a scene, pose characters, author camera moves and cuts, then take the same shots to an AI video model.
-
Updated
Sep 21, 2026 - JavaScript
Open source previs software in the browser: block a scene, pose characters, author camera moves and cuts, then take the same shots to an AI video model.
A physically based camera model for virtual production and computer graphics
A curated list of awesome virtual production resources using Unreal Engine.
Integrates the NDI® SDK with Godot
Spout plugin for Unreal Engine 5 using DirectX12
Adaptation of the Smartphone Remote app for Android phones, for Unreal Engine 5. This allows you to use your phone as a camera controller for rotation and location.
Official Repo of "Ramiro's Lab" YouTube Channel with show notes and extra documentation.
Houdini is SideFX's procedural 3D software for modeling, animation, visual effects, simulation, and rendering. This repository provides an AWS Deadline Cloud submitter and OpenJD adaptor for Houdini, making it easier to submit and render Houdini workloads at scale in the cloud.
Unreal Engine is Epic Games' real-time 3D creation platform. This repository provides an AWS Deadline Cloud submitter and OpenJD adaptor for Movie Render Queue, making it easier to render Unreal Engine sequences at scale in the cloud.
VIVE Tracker Information Wiki
Maya is Autodesk's professional 3D animation, modeling, simulation, and rendering software. This repository provides an AWS Deadline Cloud submitter and OpenJD adaptor for Maya, making it easier to submit and render Maya workloads at scale in the cloud.
A collection of guides for operating the LSU XR Studio for Virtual Production.
Nuke is Foundry's node-based digital compositing and visual effects software. This repository provides an AWS Deadline Cloud submitter and OpenJD adaptor for Nuke, making it easier to submit and render Nuke compositing workloads at scale in the cloud.
The RWTH VR Toolkit contains a collection of extensions which are used in many of our applications. It serves as a tool to implement virtual reality applications which work on desktop, HMD and room-mounted devices.
Presentation: **Unreal and ICVFX (In-Camera VFX) with Scott Kirvan**
Drive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
High-performance playback of alembic content in Unreal Engine, using the KimuraPlayer libraries.
Physically-grounded virtual cinematography for Houdini 21 Solaris. PDF-authoritative Cooke anamorphic registry (S35 + FF+) wired into the rigs, vcc-compiled Karma lens shader (Brown-Conrady + mumps + nodal pupil), six 2026 cinema body presets (ARRI / Sony / RED / Blackmagic), fluid-head biomechanics, Copernicus 2.0 post-processing.
Accurate view through a screen using headtracking and anamorphic projection in Unity
To associate your repository with the virtual-production topic, visit your repo's landing page and select "manage topics."