I work on embedded systems, systems-level networking software, and high-performance software, mostly in C/C++, Rust, and Go
- 🛠️ Mostly editing these files:
.c,.c++,.rs,.go - 🌐 Networking: L2 switches, firewalls, VPNs, packet processing/DPI, security software etc.
- ⚙️ Stuff: FPGAs, OSDev and metal bricks
- dotfiles / My dotfiles to feel at
~ - verilog-atpg / ATPG for fault
detection on Verilog circuits,
C++,QT - 32-bit MIPS CPU / Quartus,
MIPS-like CPU design in
Verilog - xml-raytracer / Multithreaded
experimental, recursive Raytracer,
C++ - libvector /
Clibrary for creating/editing/managing SVG and EPS format vector files. - retro-engine,
level-editor / game
thingies,
C,SDL2


